

Better to do that now than to play it after writing Atonal Dreams only to realise I should have done some things differently. It was a hugely successful game though, more than most indies, and I felt it'd be a good idea to finally play it so then I could perhaps get an idea of what people might like to see in a similar game of my own. Eventually those feelings subsided, but I continued to avoid it largely because I'd built it up in my mind as this thing I was avoiding for so long. Weirdly, the creator even shared my uncommon first name (and his surname is one I wished I had as a child), which was one of those weird things that made me wonder whether life is all just some authored story I'm in! In the case of Undertale, it sounded so similar to what I was trying to hopefully-originally make that it felt like my Best Idea, my magnum-opus-to-be, had been stolen, done before me, and it'd been such a huge hit that everyone would accuse me of just copying it were I to release my own. but aspiring to that ideal can be more or less challenging depending on the particular comparison. Sure, we should be inspired by those who are better than us. Here's a youtube video about that which I remember from a few years ago: This comparison to other creators is something most creative types experience to varying degrees, and it can be crushing when you feel you fall short. "Why did this succeed where I didn't? Did I do something wrong? Is my work not good enough?" I didn't think sensibly about the reasons for that at the time I just heard of this other creative work in passing that sounded similar to my own, but which was so much more successful, and the very thought of it made me feel like a failure. It had been a huge hit! Completely unlike Taming Dreams. While there, I heard about a game called UNDERTALE, which was an RPG in which "nobody had to die". I released three episodes of it (which I should re-release in some non-mobile form once I figure out how), but stopped when my life changed direction and I went to study Psychology at university instead. It wasn't going so well, though, at least not financially I'd decided for some stupid reason to release it just for mobiles, and I was making it in Flash, which was nearing the end of its days.
#Does killing flowey ruin a pacifist run full
(I'm assuming everyone and their little annoying dog have already played it and/or are intimately familiar with it, so this is full of spoilers.)īack in 2015, I was working on Taming Dreams, which was an attempt to make a 'nonviolent RPG' after feeling frustrated for years about being a pacifist who made games about killing (sort of, technically). That is not the grade I would use to describe my personal experience of this game.

Here's my 13,000 word dissertation about that experience. Don't face Asgore again until you get another phonecall saying that "Everything is in place".Creativity Indie Games Playing Games ReviewsAfter putting it off for years, I finally played an obscure game called UNDERTALE that you've probably never heard of.

On the alley between the Resort and the Core, you'll get a phone call from Undyne. Load up your save file and leave the area, back to Metaton's resort. You got the "pre pacifist" neutral ending, which is required to get the true pacifist ending. If Flowey mentions: "You could have been better friends with Alphys", congrats. However, if you spare him (several times) he will offer a valuable clue on what to do next.įlowey will run away, and you'll get a phone call from Sans.Īfter the phonecall, Flowey will come back and give you a clue. You can choose to kill, or spare Flowey now, it also won't effect your ending. Surprisingly, it doesn't matter and won't effect your ending as if you don't kill him, Flowey will. Make your way to Asgore and defeat him by reducing his HP. If you missed either of the above steps, do a True Reset from the title screen. You must give Undyne a glass of water after she collapses in Hotland. Every monster in the game up until Asgore can be defeated without using the (Fight) command. To trigger the "true" pacifict ending, do the following: The only thing that can perminantly mess up your perfect pacifist endings is by completing the genocide run.
